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Rules of Touch Rugby
Scoring
A touchdown will be awarded when a player places the ball on the
ground, on or over the scoreline, prior to being touched. A touchdown
will be worth one point. The Dummy Half is not permitted to score
touchdowns.
Substitution
Box
Teams may interchange players at any time. Players coming on to
the field may not do so until the player being replaced has come
off. Substitutions must occur at or within the teams substitution
box.
Possession
of the Ball
A change of possession shall occur when:
the
ball goes to ground.
the Dummy half is touched while in possession.
the Dummy half places the ball in the Touchdown zone.
the 6th Touch occurs.
the player in possession steps on or over the boundary of the field
of play.
a rollball is performed incorrectly (BUT, note rollball not performed
exactly on place where touched results in a penalty).
a tap is performed incorrectly.
At a change of possession play is restarted with a rollball.
Passing
A player may pass, knock, throw or otherwise deliver the ball to
any onside player in the attacking team. Passing forward is NOT
permitted.
The
Tap
The tap is taken by placing the ball on the ground on the mark,
releasing the ball from both hands, tapping the ball with the foot
a distance of not more than one metre and retrieving the ball cleanly.
Any player from the attacking team may take the tap (AND can be
touched unlike dummy-half).
The
Penalty
When a player/team is penalised the non offending team shall restart
play with a tap. The tap is taken at the mark and the defending
team must retire ten metres from the mark until the ball has been
tapped.
Play restarts with a tap when the following infringements occur;
Forward
Pass
Touch and Pass
Rollball performed off the mark
Performing a rollball prior to a touch being made
Defenders offside at the rollball (5 metres) - (note: exception
when intentional touch by attacker when defender is retreating)
Defenders offside at the tap (10 metres) (note: exception
when intentional touch by attacker when defender is retreating)
Deliberately delaying play
More than seven players on the field
Incorrect substitution
Falsely claiming a touch
Using more than the minimum force to make a touch
Misconduct
Rollball
A means of restarting play. Players must perform the rollball on
the mark while facing their opponents defending scoreline
and rolling the ball backwards between their legs a distance of
not more than one metre. Players must not delay performing the rollball.
The
Touch
Players from both teams are permitted to effect the touch. A touch
is contact with any part of the body, ball, clothing or hair. A
minimum of force is to be used at all times. The team in possession
is entitled to 6 touches.
Touch
and Pass
A player is not to pass the ball after a touch has been made.
The
Dummy Half
The dummy half is the person who picks up the ball after a team-mate
has performed a rollball (and may not delay picking up the ball).
Offside/Onside
After a touch has been made all defending players must retire 5
metres from the mark for a rollball, or 10 metres from the mark
for a penalty tap. Defenders cannot move forward until the dummy
half has touched the ball for a rollball, or when kicked for a penalty
tap. Exception when dummy half is not present or the dummy half
delays picking up the ball, in which case defending players are
permitted to move forward. Intentional touch by the attacking player
of a defender who is retiring directly backwards is considered a
touch.
Sideline
If a player with the ball touches or crosses the sideline s/he is
deemed to be out of play and a change of possession occurs. Play
restarts with a rollball 5 metres in from where the player went
out. If a touch is made before the player goes out, the touch counts.
Obstruction
Players of the attacking team are not to obstruct defending players
from attempting to effect a touch. Defending players are not to
obstruct/interfere with attacking players supporting the ball carrier.
The
Field of Play
The field is 70m long (scoreline to scoreline) and 50m wide. Substitution
boxes measuring 20m in length shall be situated on both sides of
the field at halfway. The Touchdown zone is the area beyond the
scoreline.
Team
Composition
A team may consist of up to 12 players. A maximum of seven (7) are
allowed on the field at any one time. A minimum of four players
are required for the match to be played.
The
Toss
The captain winning the toss shall receive possession of the ball
and a choice of direction and substitution box for the first half.
The Referee will supervise the toss.
Duration
The match is 20 minutes each way with a 3 minute break at half time.
Associations may alter the duration of matches to suit their particular
requirements.
Extra
Time and the Drop Off
When a match is drawn and a single winner is required, extra time
is played and teams drop off players every two minutes until down
to 3. The first team to score a try wins the match.
Player
Attire
All team members must be correctly attired in team uniforms. Footwear
with moulded soles are permitted. Bare feet, spikes and footwear
with screw-in studs are not permitted. Players are not to wear any
item of jewellery that might be dangerous.
The
Referee
The referee is the sole judge on matters of fact and is required
to adjudicate on the rules of the game during play. The referee
may impose any sanction necessary to control the match. All officials,
players and coaches involved in the match are under the control
of the referee.
Foul
Play will Not be Tolerated
Any foul play (the referee being the sole judge) will result in
the offending player being penalised, sent to the sin bin for a
period of time, or being sent from the field for the remainder of
the match, depending on the severity of the offence.
Advantage Rule
If
an attacking player is touched illegally or fouled, then play will
continue until the referee determines the advantage for the attacking
player is over. Should there be no advantage accrued from the continued
play, then play will resume from the previous most advantageous
potential stoppage.